This paper addresses an ongoing experience in the design of an artificial agent taking decisions and combining them with the decisions taken by human agents. The context is a serious game research project, aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Its objective is to help various stakeholders (e.g., environmentalist, tourism operator) to collectively understand conflict dynamics and explore negotiation strategies for the management of parks. In this paper, after introducing the design of our serious game, named SimParc, we will describe the architecture of the decision making agent playing the role of the park manager. In the game, the park manager makes final decisions based on its own analysis and also on the votes of the stakeholders. It includes two modules: 1) individual decision - based on a model of argumentation, which also provides a basis to justify and explain the decision; 2) participatory decision - to take into account the preferences/votes from the stakeholders.
Keywords: artificial agent, architecture, decision, collective, participatory, argumentation, negotiation, serious game, management of the environment
Mots-clés : agent artificiel, architecture, décision collective, participatif, argumentation, négotiation, jeu sérieux, gestion de l'environnement
@article{RO_2010__44_4_269_0, author = {Sordoni, Alessandro and Briot, Jean-Pierre and Alvarez, Isabelle and Vasconcelos, Eurico and de Azevedo Irving, Marta and Melo, Gustavo}, title = {Design of a participatory decision making agent architecture based on argumentation and influence function - {Application} to a serious game about biodiversity conservation}, journal = {RAIRO - Operations Research - Recherche Op\'erationnelle}, pages = {269--283}, publisher = {EDP-Sciences}, volume = {44}, number = {4}, year = {2010}, doi = {10.1051/ro/2010024}, language = {en}, url = {http://archive.numdam.org/articles/10.1051/ro/2010024/} }
TY - JOUR AU - Sordoni, Alessandro AU - Briot, Jean-Pierre AU - Alvarez, Isabelle AU - Vasconcelos, Eurico AU - de Azevedo Irving, Marta AU - Melo, Gustavo TI - Design of a participatory decision making agent architecture based on argumentation and influence function - Application to a serious game about biodiversity conservation JO - RAIRO - Operations Research - Recherche Opérationnelle PY - 2010 SP - 269 EP - 283 VL - 44 IS - 4 PB - EDP-Sciences UR - http://archive.numdam.org/articles/10.1051/ro/2010024/ DO - 10.1051/ro/2010024 LA - en ID - RO_2010__44_4_269_0 ER -
%0 Journal Article %A Sordoni, Alessandro %A Briot, Jean-Pierre %A Alvarez, Isabelle %A Vasconcelos, Eurico %A de Azevedo Irving, Marta %A Melo, Gustavo %T Design of a participatory decision making agent architecture based on argumentation and influence function - Application to a serious game about biodiversity conservation %J RAIRO - Operations Research - Recherche Opérationnelle %D 2010 %P 269-283 %V 44 %N 4 %I EDP-Sciences %U http://archive.numdam.org/articles/10.1051/ro/2010024/ %R 10.1051/ro/2010024 %G en %F RO_2010__44_4_269_0
Sordoni, Alessandro; Briot, Jean-Pierre; Alvarez, Isabelle; Vasconcelos, Eurico; de Azevedo Irving, Marta; Melo, Gustavo. Design of a participatory decision making agent architecture based on argumentation and influence function - Application to a serious game about biodiversity conservation. RAIRO - Operations Research - Recherche Opérationnelle, Tome 44 (2010) no. 4, pp. 269-283. doi : 10.1051/ro/2010024. http://archive.numdam.org/articles/10.1051/ro/2010024/
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